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Phones looked like PCs, but a phone is not a PC, it’s smaller, more personal,” said Joe Belfiore, vice president for Windows Phone.
Microsoft CEO unveils Windows Phone 7 - PCWorld - Thanks for discovering that for us, Joe. Never woulda guessed it otherwise.
The newest version of Notational Velocity adds support for Simplenote, a web-based service and iPhone application from Cloud Factory.
I can’t have stuff in the Trash. If I do, then it’s a thing I have to do. So I empty it right away, since it’s easy. But not easy enough — there was a confirmation sheet. Now I can hold down option and bypass the confirmation sheet. “Well, Brent,” you might ask, “how often do you trash stuff in Things?” Every time, is the answer. I never mark stuff as done. No. Must get rid of right away.
inessential.com: Things 1.2.9 likes me - I want to quote the whole thing. I quit using NetNewsWire a while back, but I still read Brent Simmons’ weblog (he’s the developer) because of stuff like this. And for the record, I currently have 71 items in my trash c… never mind, make that zero.
1Password 3, our most significant upgrade ever, is finished and ready for the masses.
1Password 3 is here! - Switchers’ Blog : One of the few applications I consider essential for my Mac. If you’ve ever had trouble remembering your password, or gotten locked out of an account because you tried too many times, this is just the thing. Super handy.

If a small startup can build the Litl, why couldn’t a big company like Dell or Sony? People today still love HP calculators made 30 or even 40 years ago. Has HP made anything this decade that anyone will remember fondly even five years from now? Inkjet printers?

These PC makers are lacking in neither financial resources nor opportunity. What they’re lacking is ambition, gumption, and passion for great software and new frontiers. They’re busy dying.

Daring Fireball: The OS Opportunity : Essays like this one are the reason why I read John Gruber’s Daring Fireball every day.

Remember, It's Actually a Computer

John Gruber of Daring Fireball linked to a TechCrunch story this morning about Wolfram Research pricing their Alpha “computational knowledge engine” iPhone app at $50. Next to TomTom’s navigation app (which costs $100), this is the most expensive iPhone app I know of. This has (once again) temporarily refueled the argument about how much iPhone apps should cost.

The whole issue with the price of iPhone apps, which is to say any app priced above five bucks, is due to a widespread incomprehension that the iPhone is actually a computer. Normal, everyday folks are accustomed to paying tens and hundreds of dollars for software. But that software always had to be “installed” on their “machine” at home with a disk. The idea of buying expensive software for what in their minds is just a fancy cell phone is something completely foreign to them, especially given that all it takes are a few taps and your password, and bingo, new application. The painlessness of adding new “apps” (which just sounds like “toys” to most people’s ears) makes it seem like they should be cheap. The intangibility of software, and how to put a value on what it does, has never been more apparent.

The challenge Apple and any other company serious about competing with the iPhone faces is how to change people’s perception of what a “cell phone” is. Sure, “smart”-phones have been around for a while, but the iPhone was the first that actually broke the mold and showed what a real smartphone can do—become a real pocket computer.

Beta Isn't Really Beta

There’s a good chance you’re familiar with the term “beta” by now. Most (in)famous of all betas is Gmail, Google’s email service that has been in beta since its launch in April 2004. Five years later, millions upon millions use Gmail, but “beta” is still right there in the logo.

If Gmail is beta software, which is to say “unfinished,” what then constitutes a finished product?

Before, there wasn’t an Internet around to let people kick the tires. But now, when even a digital camera can get on the web, “beta” is just another way of saying, “we’re working on it; what do you think?” Many software developers have willfully contracted this beta epidemic for the sake of opening the development process to incorporate user feedback into the “final” product. Apple, Apple has even gotten in on it with iWork.com.

And you know, why not? Instead of working on a product as if you lived in a vacuum, why not push out a beta when it’s in working condition to get users’ input on how it could be improved? The users tell you what they want from it to use or buy it, and you use that feedback to steer the remainder of the development cycle. It’s a solid idea.

But there’s a catch: in a beta culture, the first impression is the most important.

Imagine the scenario. You hear about a new product (in beta) that attempts to solve a problem affecting you, or that’s just plain cool. You sign up, fiddle with it, find something you don’t like about it, and move on.

If you’re the developer, unless you captured an audience during that time, you’re screwed. Competitors will learn from your mistake, avoid them in their products, and if you don’t act fast, you will be forgotten. At the very least, your reputation takes a hard hit. For the rest of your product’s life, you’ll be trying to convince people how everything’s better now, all the glitches were sorted out, and now it’s awesome. But you’ve lost that initial momentum. It makes no difference how many places and how many ways you described everything as “beta.” If Gmail had not rethought the email experience, and had they not introduced it with an astronomical 2GB of free storage (thought to be a joke at the time), people would have stayed with Yahoo and Hotmail.

Look where they are now.

The point is this: a beta release is just as important as the “final” release. If it is facing the public, it is not really a beta. You’ll get the urge to do it because everybody else is, but carefully consider what you put out there before slapping a beta sticker on it and waiting for the feedback. You may have just tripped over your laces at the starting line.