Timeless satire on technology news coverage in the Internet age.
“We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation,” said John Cook, Director of Steam Development. “The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360.
Valve to Deliver Steam & Steam on the Mac
Thanks to John Gruber of Daring Fireball for the link to the Wired story that includes a great quote from Dan Connors of Telltale Games:
“We have games that run on the Mac and we have games that run on Steam, so our goal is to be there,” Connors said. “We think they’re going to do a great job with getting the Steam client over there and we want to continue to be a part of it.”
I imagine a lot of other game developers are saying the same thing.
— a giant pachyderm that had escaped from a nearby circus : clusterflock
— Literary Lesson: Authors, Poets Write the News – Forward.com : An awesome experiment that proves a beautiful point: at the end of the day, there’s not only nothing wrong with bending or breaking the rules, but doing so also presents an opportunity to discover something new about our professions and about ourselves.