Link

Adobe’s John Nack makes a good point about the disappointment some might feel over iTunes 9 not being 64-bit:

If you were directing the iTunes team’s efforts, why would you—as a customer—tell them to spend their time on Cocoa and/or 64-bit, at the expense of doing other things customers want?

It’s a good point, but I think it’s also invalid given Apple’s effort to rewrite all their Carbon-based applications and frameworks in Cocoa (see Snow Leopard’s Finder, QuickTime X, etc.) The point is that Apple wants to break ties with Carbon to streamline their development processes. The average customer doesn’t know what a 64-bit is, and doesn’t care. They want more features and more speed. But Apple has made it clear with Snow Leopard that the pathway to more features and more speed is 64-bit Cocoa, so that’s why people are curious about a 64-bit iTunes.

Text

Microsoft Math

So, someone at Microsoft apparently had one of these moments and now I’m beginning to see those Zune Pass ads about it costing $30,000 to fill up your iPod everywhere. They have employed a very clever technique to persuade you that you’re wasting money on music when you could just pay $15 a month for music you will never own. It’s called math.

But I have a problem. See, they’re claiming that if you filled up your iPod with music from iTunes it would cost you thirty grand. Which makes sense. Wait, sorry, make that “not at all”—it makes no sense.

The thinking is this: You’ve got a 120 GB iPod. That’s 120,000 megabytes. Now, if by some divine knowledge we say that an average song is 4 minutes long, and if the same divine knowledge says that each minute of music takes about 1 megabyte of space to store it, that’s 4 megabytes (MB from here on out) per song. Dividing 120,000 MB by 4 MB leaves us with 30,000 songs. The iTunes Store is known far and wide for pioneering the $1 a song business model, so therefore, 30,000 songs = 30,000 bucks. And now Microsoft has a whole website dedicated to this fact.

The problem I have with this stems from a very simple fact: the 1 MB per minute principle? Not so much anymore. If you remember correctly, the iTunes Store switched to DRM-free 256 kbps AAC-encoded music a short time ago. From the iPod classic features page, in the fine print, we read:

Music capacity is based on 4 minutes per song and 128-Kbps AAC encoding.

Emphasis in there is mine.

Now that the bitrate of all songs on the iTunes Store has doubled, it’s not hard to say that the size of the “average” song on iTunes has doubled as well. Instead of the average song being 4 MB, it’s now closer to 8 MB. (Maybe a little less since they may be using variable bit rate encoding, but hey, we’re talking Microsoft Math here.)

Therefore, the new, real math would be something more like $15,000 to fill up your iPod at $1 a song. For those not real good with math, that’s half of 30,000, and also, half what Microsoft uses a whole advertising campaign to claim.

All this based on the premise, of course, that:

  1. you actually pay for all your music on a song-by-song basis,
  2. you have nothing else on your iPod besides $1 songs from iTunes, and 
  3. you actually manage to fill up a 120 GB iPod classic… completely with songs from the iTunes Store… bought on a song-by-song basis.

Not to mention that you will actually own these songs forever, of course.