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PXL — Multi-format Games Magazine for iPad and Android by PXL Magazine — Kickstarter: A game magazine “being assembled by a crack team of gamers who’ve written for PSM, Nintendo Power, Next Generation, Official Xbox Magazine, PlayStation: The Official Magazine, Joystiq, and more.” I’ve been disappointed with the quality of gaming journalism for a while now, so anybody out there trying to make “the best video game magazine you’ve ever read” earns my respect and a small pledge. Ten bucks and they’ll throw in a one-year subscription for you.

PXL — Multi-format Games Magazine for iPad and Android by PXL Magazine — Kickstarter: A game magazine “being assembled by a crack team of gamers who’ve written for PSM, Nintendo Power, Next Generation, Official Xbox Magazine, PlayStation: The Official Magazine, Joystiq, and more.” I’ve been disappointed with the quality of gaming journalism for a while now, so anybody out there trying to make “the best video game magazine you’ve ever read” earns my respect and a small pledge. Ten bucks and they’ll throw in a one-year subscription for you.

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"We realised we had the opportunity to create what we call ‘the ultimate first-person game,’” he told Ars. “The illusion provided from successful binaural audio is closer to immersive reality than anything a screen can provide. That is, when it truly works, you’re actually there, getting a closer approximation to the information you’d get from a real space. So some people really find the game incredibly, unplayably, scary."

Scared of the dark: a look at the audio game Papa Sangre. A first-person game that has no video—you play it solely through audio.

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Unreal Engine 3 Comes to the Mac Platform - Mac Rumors : The article on MacRumors doesn’t mention it, but Epic also added multi-display support to the iOS version of Unreal Engine 3. 

Unreal Engine 3 Comes to the Mac Platform - Mac Rumors : The article on MacRumors doesn’t mention it, but Epic also added multi-display support to the iOS version of Unreal Engine 3. 

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"Time for a Nintendo console reboot with a successor to the Wii? Japan’s Yomiuri Shimbun newspaper asked this very question of Nintendo CEO Satoru Iwata. Replied Iwata: “It’s just four years since release. It’s selling over 7 million units a year in North America, so we don’t think it’s at the limit. We’ll make decisions about a successor system at the time when software developers cannot offer surprises (on the Wii)."

No Wii Successor Yet, Says Iwata - Wii News at IGN: Strictly from a console hardware perspective, the Wii being so underpowered compared to the 360 and PS3 is what has people wondering when Nintendo will release a successor. But here’s how I think Nintendo sees it: we sold a Balance Board with Wii Fit and made a mint. We sold MotionPlus as an add-on, then as a new controller with it built in, and we’re making a mint off that, too. If third-party developers leverage the success these two peripherals enable technologically, the Wii has plenty gas left to run another couple years. Who knows what other accessories Nintendo has in mind for the Wii. A camera, a la DSi/3DS? Who knows.

The big question is whether, in Iwata’s words, developers can continue to “offer surprises” on the Wii. The trouble is, when they do, will it sell? Take Red Steel 2 for example.

The Wii is still a very different experience from the other consoles, but can it still inspire developers who yearn for more raw horsepower to capture the world’s attention? It’s a hard road for developers to walk, and it seems like a harder and harder sell for Nintendo to position.

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Epic’s Mark Rein talks iOS, Android, and we review Infinity Blade:
If you asked me a year before the iPhone 3GS came out if we thought we would have our engine running on an iPhone I probably would have said no. I would have said somewhere down the road there will be phone devices, we expect Moore’s law to take care of this, that will run our engine. But if you had said next year there will be a phone that can really do justice to our technology, I would have put the chances at 50/50.” He also points out that this is Unreal Engine 3 itself, not an older version of the engine or something custom made for mobile devices. “The iOS branch doesn’t have every single feature that you can do on an Xbox 360, just because that’s an Xbox 360, but what it can do is surprising.
It really is amazing. I hope this spurs other developers to consider the iOS platform an equal contender with Nintendo’s and Sony’s mobile platforms.

Epic’s Mark Rein talks iOS, Android, and we review Infinity Blade:

If you asked me a year before the iPhone 3GS came out if we thought we would have our engine running on an iPhone I probably would have said no. I would have said somewhere down the road there will be phone devices, we expect Moore’s law to take care of this, that will run our engine. But if you had said next year there will be a phone that can really do justice to our technology, I would have put the chances at 50/50.” He also points out that this is Unreal Engine 3 itself, not an older version of the engine or something custom made for mobile devices. “The iOS branch doesn’t have every single feature that you can do on an Xbox 360, just because that’s an Xbox 360, but what it can do is surprising.

It really is amazing. I hope this spurs other developers to consider the iOS platform an equal contender with Nintendo’s and Sony’s mobile platforms.

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Halo: The Flood - Okay, this book? In a word, poor. I read the first chapter and that’s all I could take. The writing is just bad. (★)

Halo: The Flood - Okay, this book? In a word, poor. I read the first chapter and that’s all I could take. The writing is just bad. (★)

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It is so awesome. This needs to be said. Buy it.

It is so awesome. This needs to be said. Buy it.

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Yeah. I went there. Read a novel based in the Halo universe. On my iPhone. 
It’s what you’d expect of a hastily written book based on a video game. That didn’t make it unentertaining. It was quite entertaining actually, owing to the merits of Halo’s rich universe. But it is unfulfilling.
Synopsis: battle, training, battle, training, battle, battle, brief ruminations, battle, battle… and so on. More an explanation than an exploration of the origins of Master Chief and the Halo universe, The Fall of Reach builds a framework but doesn’t go much further.
★★★ - I liked it, but hey, I’m a Halo fan. Bias applicable here. {Buy it on Amazon and be as big a Halo nerd as me.}

Yeah. I went there. Read a novel based in the Halo universe. On my iPhone

It’s what you’d expect of a hastily written book based on a video game. That didn’t make it unentertaining. It was quite entertaining actually, owing to the merits of Halo’s rich universe. But it is unfulfilling.

Synopsis: battle, training, battle, training, battle, battle, brief ruminations, battle, battle… and so on. More an explanation than an exploration of the origins of Master Chief and the Halo universe, The Fall of Reach builds a framework but doesn’t go much further.

★★★ - I liked it, but hey, I’m a Halo fan. Bias applicable here. {Buy it on Amazon and be as big a Halo nerd as me.}

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In delivering his company’s Q2 2010 financial results, CEO Reed Hastings stated, “Before our next [earnings] call in October, we expect to be launching a major new version of our Sony PS3 user interface which doesn’t require a disc, and is dynamically updated continuously with the latest Netflix UI improvements.
Great news. Via Joystiq.
In delivering his company’s Q2 2010 financial results, CEO Reed Hastings stated, “Before our next [earnings] call in October, we expect to be launching a major new version of our Sony PS3 user interface which doesn’t require a disc, and is dynamically updated continuously with the latest Netflix UI improvements.

Great news. Via Joystiq.

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"Beginning early May, I will join Apple as global editorial games manager, App Store. In a nutshell, I will be leading the charge for games on the App Store, so whether you browse through iTunes, iPhone, iPod Touch or iPad, the games content you see will be handpicked and organized by me and my team. I couldn’t be happier."

Bye IGN, Hello Apple «  Mouth on Fire - Matt Casamassina, former editor at IGN of their N64, GameCube, Wii, and Wireless/iPhone channels. Hands-down my favorite gaming journalist in the business. Apple couldn’t have picked a better guy for this role.

Thanks to Gamasutra’s Twitter for the news and the story.

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Transformers War For Cybertron Ironhide And Skywarp — Joystiq - I’m getting excited about this game from the simple fact that the art for it has been awesome. Coming June 22.

Transformers War For Cybertron Ironhide And Skywarp — Joystiq - I’m getting excited about this game from the simple fact that the art for it has been awesome. Coming June 22.

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“We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation,” said John Cook, Director of Steam Development. “The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360.
Valve to Deliver Steam & Steam on the Mac
Thanks to John Gruber of Daring Fireball for the link to the Wired story that includes a great quote from Dan Connors of Telltale Games:
“We have games that run on the Mac and we have games that run on Steam, so our goal is to be there,” Connors said. “We think they’re going to do a great job with getting the Steam client over there and we want to continue to be a part of it.”
I imagine a lot of other game developers are saying the same thing.
“We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation,” said John Cook, Director of Steam Development. “The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360.

Valve to Deliver Steam & Steam on the Mac

Thanks to John Gruber of Daring Fireball for the link to the Wired story that includes a great quote from Dan Connors of Telltale Games:

“We have games that run on the Mac and we have games that run on Steam, so our goal is to be there,” Connors said. “We think they’re going to do a great job with getting the Steam client over there and we want to continue to be a part of it.”

I imagine a lot of other game developers are saying the same thing.

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Based on the teaser images, it seems likely that all of these titles will also make their way to the Mac. This leads us to believe that Valve has ported their Source game engine over to the Mac, which would allow any future games based on this engine to be easily launched for the Mac. Alternative [sic], Valve could be using Transgaming/Cider for the translation.
The Significance of Steam and Valve’s Games for Mac - Mac Rumors
This is a big deal for gaming on the Mac. If Valve has indeed ported or rewritten their Source game engine for the Mac, it’s an even bigger deal. Not only would Mac users have access to a great game distribution platform, but game developers would also have access to a game engine that could easily target Windows, Xbox 360, PlayStation 3 and OS X. It would make the case for developing Source-based games for the Mac a no-duh proposition.
Plus, I don’t see how Valve could justify this hype if all they’re doing is using Cider to act as a graphics translation layer. That’s nothing new, and anyway, who would want to base an entire business venture on another company’s inelegant graphics translation product? I hope Valve sees it the same way.
Update 3/8/2010: They do.
Based on the teaser images, it seems likely that all of these titles will also make their way to the Mac. This leads us to believe that Valve has ported their Source game engine over to the Mac, which would allow any future games based on this engine to be easily launched for the Mac. Alternative [sic], Valve could be using Transgaming/Cider for the translation.

The Significance of Steam and Valve’s Games for Mac - Mac Rumors

This is a big deal for gaming on the Mac. If Valve has indeed ported or rewritten their Source game engine for the Mac, it’s an even bigger deal. Not only would Mac users have access to a great game distribution platform, but game developers would also have access to a game engine that could easily target Windows, Xbox 360, PlayStation 3 and OS X. It would make the case for developing Source-based games for the Mac a no-duh proposition.

Plus, I don’t see how Valve could justify this hype if all they’re doing is using Cider to act as a graphics translation layer. That’s nothing new, and anyway, who would want to base an entire business venture on another company’s inelegant graphics translation product? I hope Valve sees it the same way.

Update 3/8/2010: They do.

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"Perhaps that’s not the same as truly driving us toward faith. But perhaps more’s going on in modern, big-name games than I’ve given them credit for. Assassin’s Creed II (despite Ubisoft’s reluctance to talk about it) tackles real issues of religion and faith, even if I may not like the conclusions. Heroic fantasies like Dragon Age: Origins challenge me to be the hero, and perhaps as Wyatt suggests, I can carry that sense of heroism into the little things in my life — being a better parent, a better friend, and yes, a better believer. And maybe that’s enough."

GameSpy: God’s PR Problem: The Role of Religion in Videogames - I am genuinely surprised, and impressed, by this article’s exploration into the role religion plays in video games. Surprised that it’s asking serious questions (on a level I haven’t seen since Next Generation magazine, the best gaming publication ever), and impressed at the quality of the article and the designers’ responses.

This is good gaming journalism, folks. Good job, GameSpy, and thanks to Julian Murdoch for looking for meaning in today’s games.