Panasonic Lumix GF1 Field Test — 16 Days in the Himalayas - A beautifully designed review for what looks like a beautiful camera.
When I Was a Very Small Boy: Observatory: Design Observer - Beautiful words from Ettore Sottsass, designer of the famous red Olivetti typewriter.
(via clusterflock)
Subtraction.com: Minimalism, Michael Mann and Miami Vice - While I don’t think Mann is doing anything particularly unique among the works of other great directors (see the films of Jean-Pierre Melville, Stanley Kubrick, Wim Wenders, Michelangelo Antonioni, Terrence Malick, etc., and tell me their films aren’t “experiences”), I do like the correlation Vinh is drawing between design and cinematic storytelling.
A great film is great for what it excludes as much as for what it includes, exactly like great design. In that regard design is itself a kind of mise en scene—what is there is how it works, and how effectively it works is a result of how carefully and skillfully the processes that affected the design were refined and employed.
Two-part interview with Captain Z that provides a pleasant overview of the state of typography on the web. In brief: I’ve got to admit it’s getting better, a little better all the time.
Michael Deal ◊ Graphic Design - Absolutely stunning infographic work on The Beatles. I do wish the typography were a little clearer.
Via Jason Kottke, one of the must-read people on the Internet.
Crafting Subtle & Realistic User Interfaces — Flyosity: Mac & iPhone Interface Design - It occurred to me while reading this that the design of user interfaces was forever changed with the introduction of the iPhone. The iPhone was the first widely-adopted device to rely on the tactility of its interface, and because it was designed and executed so impeccably, it has influenced the world of UI design around it to think about user interface objects in those very same terms. “What if this software were actually a device?”, or, “What if you could touch it?” are questions this article, and by implication the iPhone, prompts UI designers to ask themselves. I never heard this kind of discussion on so broad a basis before the iPhone. Truly revolutionary, that little thing.
grain edit · Simon Page interview - To round out the posts for today, something simple: this lovely poster, and many others, from Simon Page, in an interview with the lovely folks of grain edit. The guy studied applied mathematics in school and only got into graphic design about a year ago while he was working on corporate presentations. An inspiring story.
Like it says, the decade in design. A concise retrospective.
As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design. (Sometimes they are referred as the ‘Ten commandments’.) Here they are.
ISO50 - The Blog of Scott Hansen » Perky Bros. LLC - I, too, am a sucker for letterpress. Especially when it’s as gorgeous as this.