All About the PlayStation 1’s Design:
That explains how the controller got its look, but not how the buttons got their rather unique names. “That was also pretty tough,” Goto revealed. “Other game companies at the time assigned alphabet letters or colors to the buttons. We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a color. The triangle refers to viewpoint; I had it represent one’s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent ‘yes’ or ‘no’ decision-making and I made them red and blue respectively. People thought those colors were mixed up, and I had to reinforce to management that that’s what I wanted.”
Hardware design is one area where Sony has always been the one to take a stand and make something iconic. The Playstation is a prime example.

All About the PlayStation 1’s Design:

That explains how the controller got its look, but not how the buttons got their rather unique names. “That was also pretty tough,” Goto revealed. “Other game companies at the time assigned alphabet letters or colors to the buttons. We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a color. The triangle refers to viewpoint; I had it represent one’s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent ‘yes’ or ‘no’ decision-making and I made them red and blue respectively. People thought those colors were mixed up, and I had to reinforce to management that that’s what I wanted.”

Hardware design is one area where Sony has always been the one to take a stand and make something iconic. The Playstation is a prime example.