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This. All of it.

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Reason? Because Nintendo bet big on this, but people are buying these instead.

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Apple’s 1987 Knowledge Navigator, Only One Month Late - Waxy.org:

So, 24 years ago, Apple predicted a complex natural-language voice assistant built into a touchscreen Apple device, and was less than a month off.
Tags: apple
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Connecting the dots

I bought my first Apple product on September 17, 2005—a black 4GB iPod nano. Two days prior my girlfriend of 5 years had broken up with me, and I was heartbroken. Completely heartbroken. The night of the sixteenth I cried all night, without sleep. I felt like I had been stripped bare and left for dead.

Somehow, I had seen the keynote where Steve asked what the small pocket on his jeans was for. I had to see this thing in person. So on the seventeenth, after a night of crying, I pulled myself together and went to the Barnes and Noble at Georgia Tech to see the new iPod nano in their Apple section upstairs. The moment I picked it up was the first time I had smiled in two very long days.

Fast forward to December 2007. It was nearing the end of the year, and I wanted to think different for 2008. It had been a difficult year. In January I was in a car accident in front of my parents’ house that cracked two ribs and bruised my left lung, causing me to cough up blood. My first Mac, purchased April 19, 2006, was stolen on March 1, 2007 when my left side was just beginning to feel normal again. I was feeling lost in college, and my grades reflected my lack of direction. I had serious talks with my professors, the dean, and the registrar that had me doubting myself in dark ways.

But, throughout it all, I was loving my iPod and my newly replaced MacBook Pro. I engulfed myself in music, notably Bob Dylan, in a way I had never known possible. I learned of Steve’s fondness for Dylan. A kindred spirit, I thought. I decided I would start 2008 by applying to work for Apple. 

In May I was hired as a Specialist. I had never worked for a large company before, and I had never worked in retail before. It was thrilling, difficult, fun, and tiring. I met great people and made lifelong friends. After six months, I left the company to finish college, and in August 2009, I did. I graduated into a stagnant job market with limited employment opportunities. Serendipity brought me to have a couple interviews at a software company across the street from Lenox Square Mall. All the while I was being interviewed, where hollow claims and business jargon were the order of the day, my thoughts kept drifting to Apple. 

“We passionately engage customers, showcase our technology, and help them discover how our products can enrich their lives.” Enrich their lives. 

“At Apple our most important resource, our soul, is our people.” Our soul is our people.

I left my second interview and reapplied to Apple. I was rehired in April 2010, and this time I worked for the company for a year and a quarter, leaving on July 29, 2011 for a new job to be closer to my family. My heart fell as I left. I miss seeing my friends’ faces every day. And I miss seeing that moment when people experience something only Apple can do. The light in their eyes, the smiles, the laughter. Sometimes the tears.

The point in telling all this is this: I love Apple. Some of the best things I’ve ever owned and some of the most meaningful relationships and experiences of my life have come from Apple. From Apple. 

From Steve.

This is how you can mourn the loss of a man whom you’ve never personally known. Because in looking back, you can connect the dots, and one of the figures in my dots is Steve.

To his family and friends, I offer my sincerest condolences. Your husband, your father, your friend meant a lot to me, too.

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Thanks Steve.
My sincerest condolences go out to his family and friends.

Thanks Steve.

My sincerest condolences go out to his family and friends.

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"To me, what these Windows writers are doing is like a baseball writer who today has started writing about what might happen in next season’s playoffs, because the team he follows is doing so poorly this season. We’ve got “is good today” against “might be good in a year”. The actually good versus the potentially good."

Daring Fireball: All His Life Has He Looked Away, to the Future, to the Horizon. Never His Mind on Where He Was. What He Was Doing. A fantastic piece from Chairman Gruber. Say what you will, he’s the best writer in technology today. Pieces like this (with titles like this) are proof.

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Phase Two, re: Apple’s Four-Year Product Rollout

Before I say anything, I must first stand on the shoulders of a great post by a very smart guy: Apple’s Four-Year Product Rollout by Mr. Shawn Blanc. Go read it.

Great, right? I thought so, too. Something about it bugged me, though. It left open a question which naturally arises from its conclusion. Shawn ends with this:

The future of simplicity and usability in technology means connectedness. It means hardware devices that don’t operate as silos independent of our documents and media and communication channels. But that future is now upon us.

“But Shawn!” you say. “What does that mean for Apple? Where do they go from here?” In other words, if what Apple has undergone over the past 4–5 years has been phase one, what’s phase two?

The answer, I believe, is this guy.

Eddy Cue, Senior Vice President of Internet Software and Services, Apple

Well, not the man himself, but his new position in the company as Senior VP of Internet Software and Services.

There have been rumors that Apple is building a maps service, and I think there’s credit to them. The company is definitely up to something in that space, what with the acquisitions and the admission in their press release regarding the location data controversy that they are developing a traffic service. But I can’t help but think a maps/traffic service is just the tip of the iceberg.

After all these years of running the iTunes Store, the App Store, the iBookstore, and soon iCloud, why create an SVP post now? Sure, Eddy himself deserves the status and the respect of an SVP. He’s basically kept Apple’s online businesses online for the better part of 10 years. Why the promotion now?

The imminent launch of iCloud factors into this, obviously. It’s a big deal. Consider: every Mac, iPhone, iPad, iPod touch, and Apple TV sold after iCloud’s launch will give everybody a bevy of useful and attractive Internet services. And yes, iCloud will be free, but free in a different way than Google, or Yahoo, or Microsoft, or most other things on the Internet: you get it as a complement to your purchase of an Apple product. That means no ads. No ads means no need to collect all kinds of data about users to show them shit they don’t want. No ads also means, none of those friggin’ ads all in my face all the time. Let’s make it simple: no ads = happier users. If you want to make a solid bet, bet on seeing a bunch of @me.com email accounts in the next year. Free email that syncs, no ads, and a nice interface? I can’t wait.

Now, a brief tangent to point out something curious. What’s up with Facebook buying up and hiring all the world’s design talent? Do they just want to improve Facebook’s design to make it less convoluted and friendlier? Maybe they really are building a Facebook phone? I don’t know. But I have a hunch that says Facebook is preparing to compete with Apple, and not just because they might be building a phone, but because Facebook thinks Apple is going to make a bigger impact online than they ever have before.

As Shawn said, everything Apple has been developing over the past several years seems to have reached some new plateau, where everything just works, yes, but more importantly, where everything just works together. The next obvious step for Apple, then, is to continue working on connecting their users’ devices more meaningfully, and that means developing software that operates on the Web.

Apple has said since 2008 that they maintain three software platforms: Mac OS X, iOS, and the web through WebKit. I feel like they’re ready to do something special with that third one.

(Update 9/11/2011: Minor edits for clarity.)

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minimalmac:

Namasté, Steve.
Steve Jobs Resigns as CEO of Apple | Business Wire
Also, thank you. A million times, thank you.

minimalmac:

Namasté, Steve.

Steve Jobs Resigns as CEO of Apple | Business Wire

Also, thank you. A million times, thank you.

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What makes Apple amazing

I have a story to tell. It involves a wedding, my friend and his new wife’s first dance, and my iPhone.

My friend Chris Gray got married on April 2 to the lovely Laci Kimbell. It was an outdoor wedding, which comes with the standard set of outdoor-event worries: Will it rain? Will it be cloudy? Too hot, too cold? What about traffic sounds? That sort of stuff. It went off without a hitch. The wind picked up right when they were supposed to light the unity candles (two flames become one thing), but it was a laugh, and they just had a good time. Splendid was the word of the day, no worries.

So we finish up with the ceremony and the wedding party is taking pictures and then someone from indoors (the wedding planner?) informs us that the DJ has a problem. And the problem is, well, he’s an idiot. But the reason he’s an idiot is that the song Chris and Laci are supposed to have their first dance to “has a virus and won’t play.” Uh huh. And he doesn’t have a back up.

I could see it on their faces. Chris and Laci looking at each other like, “We do an outdoor wedding with no problem, and the DJ can’t play a song?” Something always goes awry at weddings. Has to. Before they even fret, I pipe up and say, “Okay, so? I have an iPhone.” I pop on the iTunes Store, download Billy Joel’s “She’s Got a Way,” and then I head off to let the DJ know to use my iPhone to play the song to their first dance.

I had to share the story because in the moment that I said, “I have an iPhone,” I realized that Apple had just saved the wedding. The iTunes Store, the iPhone, the iPod app, Airplane mode so a call wouldn’t interrupt their first dance—all Apple. Everything went without a hitch, as if I was the special guest DJ hosting the couple’s first dance. It was amazing.

We live in the future, people—and Apple is leading the way.

Tags: iphone apple
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"Acclaimed South Korean film director Park Chan-wook is wielding a new cinematic tool: the iPhone. Park, director of the internationally known “Old Boy,” ”Lady Vengeance” and “Thirst,” said Monday that his new fantasy-horror film “Paranmanjang” was shot entirely on Apple Inc.’s iconic smartphone."

The Associated Press: South Korean film director makes movie on iPhone: Running time around 30 minutes.

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Epic’s Mark Rein talks iOS, Android, and we review Infinity Blade:
If you asked me a year before the iPhone 3GS came out if we thought we would have our engine running on an iPhone I probably would have said no. I would have said somewhere down the road there will be phone devices, we expect Moore’s law to take care of this, that will run our engine. But if you had said next year there will be a phone that can really do justice to our technology, I would have put the chances at 50/50.” He also points out that this is Unreal Engine 3 itself, not an older version of the engine or something custom made for mobile devices. “The iOS branch doesn’t have every single feature that you can do on an Xbox 360, just because that’s an Xbox 360, but what it can do is surprising.
It really is amazing. I hope this spurs other developers to consider the iOS platform an equal contender with Nintendo’s and Sony’s mobile platforms.

Epic’s Mark Rein talks iOS, Android, and we review Infinity Blade:

If you asked me a year before the iPhone 3GS came out if we thought we would have our engine running on an iPhone I probably would have said no. I would have said somewhere down the road there will be phone devices, we expect Moore’s law to take care of this, that will run our engine. But if you had said next year there will be a phone that can really do justice to our technology, I would have put the chances at 50/50.” He also points out that this is Unreal Engine 3 itself, not an older version of the engine or something custom made for mobile devices. “The iOS branch doesn’t have every single feature that you can do on an Xbox 360, just because that’s an Xbox 360, but what it can do is surprising.

It really is amazing. I hope this spurs other developers to consider the iOS platform an equal contender with Nintendo’s and Sony’s mobile platforms.

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"Okuda expressed frustration that so many other devices had been designed for the technology and not the user. By way of example, he described how easily his parents would typically give up after trying out some new technology. “Yet, you hand them something simple—relatively simple—like an iPad, and the learning curve is very short and the payoff is almost immediate,” he said."

How Star Trek artists imagined the iPad… 23 years ago - If only every technology company would just focus on this essential truth, the world would truly be a better place.

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"Beginning early May, I will join Apple as global editorial games manager, App Store. In a nutshell, I will be leading the charge for games on the App Store, so whether you browse through iTunes, iPhone, iPod Touch or iPad, the games content you see will be handpicked and organized by me and my team. I couldn’t be happier."

Bye IGN, Hello Apple «  Mouth on Fire - Matt Casamassina, former editor at IGN of their N64, GameCube, Wii, and Wireless/iPhone channels. Hands-down my favorite gaming journalist in the business. Apple couldn’t have picked a better guy for this role.

Thanks to Gamasutra’s Twitter for the news and the story.

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“We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation,” said John Cook, Director of Steam Development. “The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360.
Valve to Deliver Steam & Steam on the Mac
Thanks to John Gruber of Daring Fireball for the link to the Wired story that includes a great quote from Dan Connors of Telltale Games:
“We have games that run on the Mac and we have games that run on Steam, so our goal is to be there,” Connors said. “We think they’re going to do a great job with getting the Steam client over there and we want to continue to be a part of it.”
I imagine a lot of other game developers are saying the same thing.
“We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation,” said John Cook, Director of Steam Development. “The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360.

Valve to Deliver Steam & Steam on the Mac

Thanks to John Gruber of Daring Fireball for the link to the Wired story that includes a great quote from Dan Connors of Telltale Games:

“We have games that run on the Mac and we have games that run on Steam, so our goal is to be there,” Connors said. “We think they’re going to do a great job with getting the Steam client over there and we want to continue to be a part of it.”

I imagine a lot of other game developers are saying the same thing.

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The only problem with these new Vista typefaces is that they’re only distributed with Vista. So, I have two simple requests:

  1. Microsoft, please distribute these new Vista typefaces for older versions of Windows, especially XP. Perhaps include them with the release of Internet Explorer 7 and future Office updates?
  2. Apple, please license this set of fonts from Microsoft and include them with Mac OS X.
Making good on these two simple requests would go an incredibly long way towards improving the state of typography on the web — and should cost each company next to nothing."

JeffCroft.com: An open letter to Apple and Microsoft - This letter is three and a half years old now, but it’s never too late to stop hoping Microsoft and Apple will arrange an agreement to provide Microsoft’s ClearType Font Collection to OS X users for free (similar to the Core fonts for the Web).