Folks, I’m concerned. I’m concerned because this screenshot is from Nintendo’s upcoming Metroid: Other M.
Does this excite you? No? Okay, how about this one.

…still no?
Me either. I’ll be the first to tell you that a game isn’t about how it looks; it’s about how it plays. And from what this, um, guy at Kotaku says (seriously, did this guy write this with his elbows and thumbs?), and from what Matt Casamassina and Craig Harris at IGN have to say, the game is going to be fantastic. I really do trust Matt Casamassina (been reading his stuff since N64.com!), and here’s what he’s got to say about it:
I was skeptic, but now I’m a believer. People, this works. It’s fresh. It’s fun. It’s stunning. We’ve waited decades for a few tasty morsels about Aran’s history and now we’ll get to watch it all unfold in cinematic glory as we take out the Space Pirate trash and explore an immense, lush world — all with blazing fast controls. I will be counting the days until June because Other M has leaped to the top of my must-have list.
I’d characterize that as glowing praise. But I’m still concerned.
What’s the deal with the neon color palette? Where’s the atmosphere that made the Metroid Prime games so memorable? I don’t see any of that in these screens. It looks plastic and boring, frankly.
I’m more than pleased to hear Nintendo is trying to infuse this universe with a richer story, but how about pairing that story with visuals that engage us?
Why is everything so shiny?!
Am I alone in thinking these screens are actually quite bland and forgettable? Let me know, Metroid fans.
?

Folks, I’m concerned. I’m concerned because this screenshot is from Nintendo’s upcoming Metroid: Other M.

Does this excite you? No? Okay, how about this one.

…still no?

Me either. I’ll be the first to tell you that a game isn’t about how it looks; it’s about how it plays. And from what this, um, guy at Kotaku says (seriously, did this guy write this with his elbows and thumbs?), and from what Matt Casamassina and Craig Harris at IGN have to say, the game is going to be fantastic. I really do trust Matt Casamassina (been reading his stuff since N64.com!), and here’s what he’s got to say about it:

I was skeptic, but now I’m a believer. People, this works. It’s fresh. It’s fun. It’s stunning. We’ve waited decades for a few tasty morsels about Aran’s history and now we’ll get to watch it all unfold in cinematic glory as we take out the Space Pirate trash and explore an immense, lush world — all with blazing fast controls. I will be counting the days until June because Other M has leaped to the top of my must-have list.

I’d characterize that as glowing praise. But I’m still concerned.

What’s the deal with the neon color palette? Where’s the atmosphere that made the Metroid Prime games so memorable? I don’t see any of that in these screens. It looks plastic and boring, frankly.

I’m more than pleased to hear Nintendo is trying to infuse this universe with a richer story, but how about pairing that story with visuals that engage us?

Why is everything so shiny?!

Am I alone in thinking these screens are actually quite bland and forgettable? Let me know, Metroid fans.

?