Augmented Reality and Avatar (Part One) « THE HYDRA - A two-part article on the relationship of the real and the virtual in James Cameron’s Avatar. I’m linking to this article not because it’s exceptionally well-written (it isn’t), but because it attempts to explore the layers of reality and simulation carefully integrated into Avatar’s story and its production. In that regard, it does a good job of making points to think about.
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I’ve yet to read an article about this relationship that was written skillfully enough to not confuse the reader. But, this one did have a good line in it worth mentioning (in part 2):
To see and understand Avatar is, glibly speaking, to ‘experience’ its technology: there is no easy means of saying anything critical about a movie that is simultaneously, confoundedly, unoriginal and innovative.
That sums up my feelings about it, and I would assume the feelings of many other curious Avatar spectators, perfectly.

Augmented Reality and Avatar (Part One) « THE HYDRA - A two-part article on the relationship of the real and the virtual in James Cameron’s Avatar. I’m linking to this article not because it’s exceptionally well-written (it isn’t), but because it attempts to explore the layers of reality and simulation carefully integrated into Avatar’s story and its production. In that regard, it does a good job of making points to think about.

I’ve yet to read an article about this relationship that was written skillfully enough to not confuse the reader. But, this one did have a good line in it worth mentioning (in part 2):

To see and understand Avatar is, glibly speaking, to ‘experience’ its technology: there is no easy means of saying anything critical about a movie that is simultaneously, confoundedly, unoriginal and innovative.

That sums up my feelings about it, and I would assume the feelings of many other curious Avatar spectators, perfectly.