"But I think what it’s trying to achieve is the same goal [as me,]” Ueda said. “I think having information about the sword or the character history is trying to add realism to the game as much as possible. And that’s just one method of doing it, to have text and characters speaking. But that’s not the way I chose to go with my games. I’m focusing on realism of the image itself."

The Rare Art Of Not Explaining Everything - fumito ueda - Kotaku : Ueda is the most interesting game designer to come around in a long time. The Last Guardian looks amazing.

Tags: games design